Valentin Lothe, Game
Artist
Environments & Props
Open to full-time roles and freelance
Selected work
Hard-surface assets built for real-time, from CAD to engine.
About
3D artist building immersive worlds and futuristic designs, specialized in hard-surface modeling, photorealistic rendering and sci-fi inspired environments.
- Experience
- Dassault Systèmes, BYN.R Studio, Cobalt Fx
- Education
- Mastère Game Art, IIM Digital School
- Tools
- 3ds Max, Fusion 360, ZBrush, Blender, Substance, Marmoset, Unreal Engine